Sushima - CASE STUDY

E-commers Website 

Duration

Three weeks

My rol

UX/UI Product Designer – Responsible for research, prototyping, usability testing, and final design.

Overview

This case study explores the redesign of the Sushima Restaurant website, a high-quality sushi delivery and pick-up service located in Xativa, Spain. The project, focuses on improving the user experience by addressing pain points such as limited delivery options, lack of visual content, and poor time management. Through competitive analysis, user interviews, and prototyping, the redesign aims to create a more user-friendly and efficient platform, enhancing customer satisfaction and operational efficiency.

Employed tools
UX research methods
Primary research (State of the art)— Secondary research (User & stakeholders interviews— Lean Survey Canvas— Competitive analysis— Affinity Diagram— Empathy Map—  User Persona— User Journey Map— Problem Statement— MOSCOW&MVP— Concept Sketches— User flow— Low-Fidelity Prototype— Mid-Fidelity Prototype— Usability testing— 
UI methods 
Visual Competitor Analysis— Brand Attributes / Mood Boarding— Style Tile— High-Fidelity Prototype— 
Prototyping and Animations
Figma— After Effects— 

Client-Driven Problem Overview

Sushima Restaurant’s outdated website lacked home delivery options, visual content, and efficient order management, leading to blocked orders and reliance on third-party apps. The redesign aimed to create a user-friendly platform, streamline operations, and enhance customer satisfaction.

Responsive-Desing
HomeHiFi (1)
MenuScreenHiFi (2)

The following sections provide a detailed overview of my design process...

Research Phase

The research phase began with a competitive analysis of local and international sushi restaurants, identifying gaps in Sushima’s current offering.

User interviews revealed key pain points, such as the lack of delivery options, poor time management, and the absence of visual content like photos and promotions.

Stakeholder insights highlighted operational challenges, including a small kitchen space and over-reliance on third-party apps.

Affinity diagrams and mental maps were used to organize findings, uncovering opportunities to improve usability, trust, and customer engagement through a redesigned website.


research phase 2nd_b

Define Phase

In the Define phase, we transformed raw research data into actionable insights. We focused on understanding our target user's journey, identifying key pain points, and crafting a precise problem statement.

This user-centric approach guided the definition of core features and functionalities, aligning with both user needs and stakeholder goals. We then mapped out a modular sitemap and user workflows, ensuring a solid foundation for the creative exploration in the Ideation phase.

 


MOSCOW AND MVP
PROBLEM STATEMENT
USER PERSONA

Page in construction  

Selected Works

RelynkManagement Software

DroplettWellness App

SushimaEcommers Web Site